Think Big Picture
Think Big Picture
Think Big Picture
As a Producer, you need to think big picture, if you don't, you shouldn't be a Producer.
You need to see a birds-eye view of the episode, from story genesis, to design(characters, backgrounds and props),colors, storyboards, voice casting, retakes, ADR and editing. All of these elements make up a television program and must be done within the production time alotted(hopefully). Having a birds-eye view allows you to see every aspect of production in context. To make sure everything is consistant. If the script calls for an "albino moustache -twirler that speaks with a russian accent" to go up against your protagonist, you have to make sure that's hit when the character is designed and carried through to color and voice acting. Not an easy task when your working on 3-4 episodes at a time, all in different stages of production.
I have a story that illustrates my point very succinctly.
When I was Producing on the batman, I was in Ink and Paint with a director. He wanted to go all out on this effect shot, on the screen for maybe 15 seconds. He wanted it to be awesome, and I was on board. There would be many different colored models, multiple dx's and other layered effects. It ended up being a nightmare. I wasn't thinking big picture, I brought the camera in from the birds-eye view and tunnel visioned my focus onto one aspect of production.
I fell behind 3 episodes for a 15 second shot. You can't add time to one aspect of the show, without sacrificing it from somewhere else. While trying to catch up and get back on schedule, there was also a quality drop across the board to try to make up time. It was a painful lesson to learn, but it drove the point home to me.
Though I've given all of this a Producer-centric twist, everyone would benefit from thinking big picture. Here's some examples:
Writers: Figure out what the arc/theme of the season is. Keep the production limitations in mind for whatever medium you're writing for. In animation, write in locations that have already been visited to utilize reuse. This way you're not burdening other departments when it's their time.
Character Designers: Design characters with animation in mind. If you can't figure out how to draw the turnarounds, they sure aren't going to be able to animate it well overseas. Simplify the line work to essential lines only. Keep story in mind, diminish the "noise" in a shot, if it's about 2 characters having a moment, make sure the unimportant incidentals become part of the background, and aren't designed so strongly that they trump the stars or the point of the scene.
Storyboard Artists:A lot of times a board artist will go nuts on a scene and make it amazing. Sadly the scene wasn't intended to be a show stealer. It needed to fit into the beats of the show.
I understand that everyone wants to kick butt and do the sweetest job possible, but you have to do it in context to the big picture.